Thurag is another low-polygon character design for game usage. He is modeled in Hexagon and is destined to be rigged in Blender as a test subject for learning that program's newly revised animation system.
He is a caveman and will have various weapons to assist him in defending myself from other pre-historic creatures. I doubt I'll end up doing more with him than as a test subject for Blender. However, he will appear through-out several stills for this website.