If you have any questions or comments about the tutorials on this website, please contact me through the email icon at the top of this page or through the means available on the Contact Info section.
The tutorials are being revised at this time with more specific version related steps. While many of these tutorials give specific instructions for Carrara 5, many are so performable with Carrara 3 and Carrara 4. The tutorials will be altered with additional information and specific downloadable files to reflect this range where appropreate. To find out which versions of Carrara a tutorial can be completed on, please read the discription for that tutorial.
A simple animation of a ball bouncing done with key frames, morph targets usage and using Carrara 5's Graph Editor.
This article discusses the following UV Tutorials and outlines the general expectations from the reader and the structure of what the tutorials will cover.
The beginning tutorial that walks you through the steps to creating and applying a leaf shader, creating a grid, and setting up the UV's for that grid.
Learn to deal with objects that have textures that wrap around them through a tutorial about a pencil. Learn to export a 2D image map for painting your own textures.
Learn how to set up shading domains and use those shading domains to split up a model for easier editing in the UV Editor.
This tutorial shows how to combine multiple objects into one texture map as well as using different unwrapping methods on each shadding domain.
Anything Goos is a plugin developed by the Digital Cravers Guild (DCG). This tutorial is about texturing a low-polygon bird bath.